Altering Face Inset rotation (currently wrong way around!)
Hi! I'm trying to achieve a simple effect, of overlaying an upside down image of the user's face on top of the user's face. I am currently doing this with Face Inset set to full face, and then flipped, which works well except one issue: the z rotation of the way mesh has to be flipped (i.e. when they roll their head backwards, the upper part of the mesh rotates towards the camera, as opposed to away from it). Does anyone know how to alter this?
Thanks!
James