Body Mesh + VFX
I'm trying to do something that seems fairly simple. I want to use some VFX stuff on the body mesh. Just swapping the object in the template doesn't work like I would expect. The particles are reacting to the mesh movement, but it's like the scale is wrong on something.
Is this a bug with the mesh encoder, or am I doing something wrong here?
Hey Josh Beckwith,
Thanks for flagging. It turns out there is an issue with the encoder script setting the wrong initial values for objects parented to the camera (ex. 3d body tracking). We are working on a fix for that asset.
Cheers,
Vincent
Hey Josh,
Here is a version of the asset that should work as expected. We will push it to the asset library once we have put it through some testing.
Cheers,
Vincent
Amazing, it's working as expected now. Thanks for the quick response!
Vincent Tang I'm trying this again and it's broken in a different way now. The particles are spawned out of frame, but I can see them on the left side of the camera sometimes.