Importing FBX with animation
I want to import a rigged 3d body mesh with an animation sequence made in Houdini, when I try to match hierarchy on the 3d object tracking component the mesh stays in T-pose (instead of tracking) but when I export the fbx from houdini without animation (so just a one frame) the tracking works fine.
Any idea how can I import a rigged 3d mesh with an animation sequence and make the 3d object tracking work as well ?
Thanks!