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Getting access to mesh vertices

  • Not via scripting, but take a look at the "3D Mosaic Material" in the Asset Library. It might be close enough along the lines of what you are wanting. It will need modification, but could be a good place to start.

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  • I was thinking about doing something like this, except doing it in screen space instead of object space... That way it would work with the ARCore Depth API as well. Basically it would be screen space "voxelization" using depth cues as object depth and a calculation of object frustum extents to keep consistent voxel bounds.

    I was also thinking maybe it would be possible since everything is JavaScript to see if there was an undocumented API that gave mesh data access... 

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