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[Tutorial] Navigation Controller

  • Great Tutorial!

    I'm sure this will help out a lot of people!

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  • Good tutorial !! :D

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  • I was finding this tutorial on YouTube🤦🏻

    Thankyou for this

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  • this is a wonderful script!, is it possible to add wall collider so the object does not pass through it? I'm planning to create a maze using your script.

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  • There are so many options to control the navigation you can visit here andlearn how you can get the best navigation control functions by learning some codes.

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  • Thanks for this. I've been trying to work it out for days. Do you know if there is a way to add actions and end action. Say you had someone idle,start walk,walk, end walk then back to idle?

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  • Hey JD ,

    For everything that concerns actions, you have the scripts: Behavior and Tween Managers that can help you. Behavior allows you to launch an action via a facial expression, a TAP etc. While the Tween Managers will allow you to grow the object, turn it, make it disappear and reappear by fading etc. 

    For example, you want to make a square bigger when the person smiles. With the Tween manager script you select your square and choose the start and end dimensions and the duration it takes and you give it a name. Then with the Behavior script, you choose the smile action and you enter the name of the action in the tween manager.

    If you need more information, I would be happy to show you how

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  • Hello and thankyou.

    The end goal is to control a character with the joystick controller you mentioned above just like you would in game. Like with the "follow-me" script the way it can go from idle to walk to idle, but with a controller, not a drawn spline.  

    If you do have any more tip or links that would be great, but if not, thanks anyway, the above is really helpful.

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