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Help needed with cloning filter by Mike

  • Hey! Sure thing and great question.

    So the main control script has the "cameraTex" input (or something like that) as the first input to the script. In my tutorial, I choose the "Device Camera Texture" for that input so during cloning it is always grabbing just whatever your phone's camera sees. To use a color correction or other post effects, there is a tiny bit more setup.

    In the tutorial, I never touched the default camera (the one on the Default layer with the blue circle icon) and we don't actually need it for the cloning effect. But, we can use this camera to add the post effects.

    • Create a new Render Target (name it "FX" or something)
    • Set the render target of the default camera to the FX render target
    • Add your post effect to this camera (you probably won't see anything happening in the preview panel yet)
    • Select the Clone Cam, change the Clear Color Option to "Texture" and for the Input choose the FX render target
    • Select the "Overlay" screen image and change the texture to the FX render target
    • Select the clone controller script and change the Camera Tex input to the FX render target

    So basically what we are doing is applying the post effects on that default camera that we never used, outputting it to a separate render target, and then using that in place of the Device Camera Texture everywhere.

    Everything looked fine and was working in Lens Studio for me, so give it a try and test it out. 

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  • it takes a picture of the first clone, but does not take pictures of the others. where did i go wrong?

    and I get an error like

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  • Hi Gorkem,

    It doesn’t look like you finished the tutorial. If you read the “Time to fix a bug” section it will give you the steps needed for all the clones to work. There’s been an update to LS since I made the tutorial so the crash that happens on phones might be happening in LS too now.

    Read it here ->

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