meshVisual Access to Normals, Triangles, etc
With the meshBuilder / meshTopology it is possible to create and assign a 'new' mesh.
if (builder.isValid ()) {
script.meshVisual.mesh = builder.getMesh ();
builder.updateMesh ();
}
The other way around, however, it does not seem to be possible to extract the information: position, normal, texture0 and MeshTopology.Triangles from an 'existing' mesh. In any case, I did not find a corresponding method in the help:
such as script.meshVisual.mesh.MeshTopology.Triangles;
Is it possible to access this information (in the script not in the shaders)