Device Tracking Keeps Moving Scene Position
I am creating a walkable path for my lens. However while walking along the path, the device tracking sometimes resets, and my entire scene moves around and/or scales. As an extreme example, this happens if I violently shake my phone. It's expected for the scene to move after that, but I am holding my phone very steadily and yet it still "loses" the track and my entire lens shifts position and "slips".
How can I freeze the tracking once it's been initialized?
Thats a good question. I couldnt figure it out, but maybe some of the following links can solve your problems.
Click Here 1
Click Here 2
Thanks for the reply, I've already read all of that.
Even in the Portal Template, if I walk around or turn too quickly the entire scene shrinks or completely moves position.
Is there no way to lock it once the tracking has determined a ground plane?
Here is what is happening to me:
Firstly the scene is floating and not on the ground (I made another post about this).
Secondly I am moving quickly just to prove a point, but with any lens if I look around sometimes the scene rotates, scales, moves for no reason.
We are trying to develop a feature with foot steps on a surface that appears when users walk. Something similar to the attached lens: https://t.snapchat.com/88v0ZNxx
1. Foot Tracking: we have used the foot tracking template as the original one and added shoes for try-on.
2. World Tracking: we have added the World Object Controller into the foot tracking template and placed footprint images on a surface.
3. Footsteps on a Path: now we are trying to generate footprint images on a surface when users walk.
Can you please help us with specific tips on what function shall we use to make footprints appear when users walk?
Thanks in advance