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Device Tracking Keeps Moving Scene Position

  • Thats a good question. I couldnt figure it out, but maybe some of the following links can solve your problems.

    Click Here 1

    Click Here 2

     

    Cheers,
    SirQu3ntin

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  • Hi SirQu3ntin

    Thanks for the reply, I've already read all of that.

    Even in the Portal Template, if I walk around or turn too quickly the entire scene shrinks or completely moves position. 

    Is there no way to lock it once the tracking has determined a ground plane?

    Here is what is happening to me:

    https://puu.sh/GzZMi/a8edf0d7c6.gif

    Firstly the scene is floating and not on the ground (I made another post about this).

    Secondly I am moving quickly just to prove a point, but with any lens if I look around sometimes the scene rotates, scales, moves for no reason.

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  • Hello,

    We are trying to develop a feature with foot steps on a surface that appears when users walk. Something similar to the attached lens: https://t.snapchat.com/88v0ZNxx

    1. Foot Tracking: we have used the foot tracking template as the original one and added shoes for try-on. 

    2. World Tracking: we have added the World Object Controller into the foot tracking template and placed footprint images on a surface.

    3. Footsteps on a Path: now we are trying to generate footprint images on a surface when users walk.

    Can you please help us with specific tips on what function shall we use to make footprints appear when users walk?

    Thanks in advance

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