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ok so follow my steps open the BaseBallCapController Script
you should see this if the image is to small just right click and open to a new tab
after opening in lines 37 and 38
change it from this
var uvWidth = remap(script.logoSize, 0, 1, 0.4, 0.8);
var uvHeight = remap(script.logoSize, 0, 1, 0.2, 0.5);
to this
var uvWidth = remap(script.logoSize, 0, 1, 0.4, 1.0);
var uvHeight = remap(script.logoSize, 0, 1, 0.2, 0.8);
then adjust the scroller to your preference
Thanks for the explanation Samuel!
Hey norimous , you can also open the logo in photoshop for example , increase the png and remove the gaps to the edges, if there are any.
Cheers,
SirQu3ntin
norimous, SirQu3ntin's method won't work because the space will be too small no matter what the resolution of the image is so I'm not sure why he said that. Just follow ItzJustSamu's guide. Sorry for the confusion.
Hey Noah Lupowitz
I dont exactly know what texture he is using. But by upscaling and reducing the space between the edges, it does indeed work.
At least for it works perfectly fine 🤔
Cheers,
SirQu3ntin
Hey, sorry for the confusion, SirQu3ntin, but in the hat template, upscaling in Photoshop will only increase the resolution, and having a higher resolution won't make the logo appear larger on the hat if he plugs it into the example script. This is because the scale is set to "W: 0 - 1, 0.4 - 0.7, H: 0 - 1, 0.2 - 0.4 in the script, which controls how big the logo appears on the hat." The only way to increase the size of the logo on the hat would be to modify that script so the maximum size is higher, just like ItzJustSamu demonstrated, and then increasing it in the "Baseball Cap Controller" scene object. "Upscaling it" in Photoshop will only make the logo appear more pixelated and make the lens size higher, without actually changing the size on the hat at all. Also, if there are spaces on the sides that are a solid color, they can be removed, most of the time, by adjusting the "Logo Blend mode."
Hey Noah Lupowitz, I think SirQu3ntin was referring primarily to making sure the logo extended to the image bounds, not increasing the image resolution (although this would effectively increase the resolution of the logo itself). Removing any excess gap around the logo would indeed lead to an increase in logo size on the hat because the logo would cover more of the image area. If the logo already extends to the image bounds, then Samuel's method is the best approach.
Hey modelsbymike3d and Noah Lupowitz
Its exactly how mike just described. But you are absolutely right, if there are no "gaps" around the logo then he has to take Samuels method! Thanks for letting me know guys :D
Happy Creating,
SirQu3ntin