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instantiate render layer

  • It's all in the same tree

    that's why they show behind the first one

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  • But they are not...

    The original instance of "balloon" is on top of "Face Mask 1"
    The following instances get shown behind "Face Mask 1"

    The problem is not that the placement of the balloons in regards to each other, but in regard to the Face Mask.

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  • Hi, Rasmus Lassesen!

    The issue might be - when you instantiate a balloon you set its world position. At the moment of time the head can be at any depth from the camera. I would suggest you setting a Local Position of Balloon. Then you can control it's z position relatively to a facemask, which is also a child of a Head 

    Hope this works

    Best 
    Olha

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