Swinging wave mesh?
Hi, I am working on a face filter quite similar tp this: (by Ines Aplha)
I want the 3d meshes to look like cloth and move related to the heads position/rotation. Almost like it's being dragged along by the head. Like it is swinging with the impact of the movement. I tried the Chain Simulation but didn't work as I expected. Would really appreciate some help.
Cheers!
Hi, Sedef Ertem!
I think Chain template should work for this case
All you need is a 3d model rigged to the bones.
You would use bones as a joints on chain physics. Add some relative force (relative to the head) to give bones default direction. Play with the parameters of a ChainController script to achieve desired behavior
Or as alternative you can make your bones smoothly follow each other. Let me know if you need example code
Best
Olha