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Swinging wave mesh?

  • Hi, Sedef Ertem!

    I think Chain template should work for this case

    All you need is a 3d model rigged to the bones.

    You would use bones as a joints on chain physics. Add some relative force (relative to the head) to give bones default direction. Play with the parameters of a ChainController script to achieve desired behavior

    Or as alternative you can make your bones smoothly follow each other. Let me know if you need example code 

    Best 

    Olha

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