Best way to flip a 3d object?
Is there a way to flip an 3D object along the y axis without breaking things?
I created an eyeball in Cinema4D and brough that into Lens Studio and I'd like to duplicate and flip to the other side of the face, but when I set the x scale to -1, things get funky. Is there a better way to flip things so they dont break? Or do I need to create a flipped version in cinema4D?
Here's what's happening when I flip it with just a -1 x scale value:
In my experience, the best way for you to flip it would be to do it in the program you made the model in.
agree if you need help with that to send me the project and the 3D model your trying to put on the head ill be glad to help you out with whatever you need.