Make head part of 3d object
I have recently been making more 3d lenses and have run into a problem.
When a 3d object is put on a head and tracked to it it is always informant of the head as if the head doesn't exist. For example if you put a 3d mesh of a hat on someone you would still see the back of the hat. Can anyone help me incorporate the head into the 3d object. Thanks.
Hey Nolan,
Glad to see you are taking the next step in your lens creation journey by venturing into the world of 3D. I'm happy to inform you that there is a simple fix to your problem.
When you add a new head binding, there should be an object called "Face Occluder"
The face occluder is essentially a rough 3D model of a head with an occluder texture. what it does is hide anything behind or inside of it.
If you put your hat on the subject with the occluder enabled, it should look like the hat is actually on the subject.
Let me know if this works,
Jonah
Great, Thanks so much for your help.