Lens Loads with Graphic at 400% size, changes to regular size the moment I mess with Z axis.
Hi there!
Working on my first Snap Lens, really frustrated with the program but powering through.
Project Background + Secondary Issue
I started with the paper head template and linked my own graphics to the trackers for the sliding heads so I could click to change the graphics. Moved the eyes from their trackers into the upper sliding head tracker to try to get them to stop rotating on the Z axis whenever I rotated my head... but that didn't stop them so I am ignoring that problem for now. And I added a background image to cover up the camera visual.
Primary Issue
The main issue I am having now is that whenever I initialize the lens the assets come at 400% size until I mess with any assets z positioning which sets them to the size I have them made for immediately no matter what I change it to.
This means that when I upload to Snapchat the assets completely fill the screen and it's unusable. Has anyone ever had this issue and found a solve? I don't want to rebuild the project again.
Hi Andrew,
I'm sorry you feel a little frustrated with the program :/ A quick tip when using the templates ---- in all template you'll most certainly find a XXController object (usually at the bottom of the hierarchy in Objects panel) with a XXController script attached to it. You can find many ways to customize the template by just editing the controller script.
In this case, I would recommend leaving z position as it is, and adjust the Size parameter on the PaperHeadController script attached to the PaperHeadController [EDIT_ME] object. This script changes the local scale directly of whichever image object you want to control.
If you find the range on the slider is not big enough, you can change the sliding range in the script here: (mouthSize for mouth, noseSize for nose, etc...)
Hope this can help :) Good luck creating with Lens Studio!