Issues with face inset and tracking
Hello,
I'm running into some trouble and hope I can get some help. So far, I'm using face inset to put the users face into a small window, and this window is tracked to the users head movements. The issue I'm getting is when the user turns their head left to right, you get to see some distortion and sometimes the original live camera. Any workarounds?
Thanks
Hi Jeremy,
Hmm, can you send a picture of the distortion that you're referring to so we can get a better understanding?
One thing to also consider is to use Face Mask, with the User Original Face checkbox, and setting the input texture as Device Camera Texture. Then, you can use an Opacity Texture to mask out the parts of the face you don't wan to come through the window.
Let me know if you need any clarification.
Thanks,
Jonathan