Controlling 3D object bone rotation based on mouth movement
Hi!
I wanted to see if anyone has had experience linking mouth openness to the position/rotation of a 3D object.
In my current project, I am trying to rotate a bone within a rigged 3D object based on how wide the user opens their mouth.
Does anyone have experience with this? Are there any templates/sample scripts available to reference?
Thank you!!
Hey Rhea,
You can use Paper Head Template to help you with linking the mouth positions to your 3D Model.
The template uses 2D image object but it should be pretty simple to get the data from the template and link it to 3D objects.
Here is a stream we did months ago with Paper head template:
https://www.twitch.tv/videos/402781079?filter=all&sort=time
Also here is another steam which we attached a head to user. This might be helpful for you as well.
https://www.youtube.com/watch?v=6SYBmg8O6Fg&list=PL0rDQ-c-_kxey4MW3pw4qIj_dJheed2Xd&index=7
Let me know if you still have problem with your project.
If you do please share your project so we can help you with that.
Cheers,
Amir.