Trouble with multiple Render Targets and Cameras
I started having issues with a project where I have a complex render target chain that is not behaving as expected.
* Camera A uses a Post Effect Graph material to copy the device camera to a render target "Camera A Target"
* Camera B has a Post Effect Graph material on it and renders to "Camera B Target"
* Camera C has a Post Effect Graph material that only uses "Camera A Target" and renders to "Render Target"
* Render Target is the final target in the Scene Config.
The problem is that Camera B should not affect the final output at all, since Camera C (which is the only camera with an output to Render Target) should be taking it's only input directly from Camera A Target.
It's almost like everything is just sharing a single target, even though I explicitly deal in separate targets.
This repros on the preview window as well as iPhone XR.
Any idea what's going on?
it's hard to understand without example project but try to set different layer on each camera
That didn't work either. Here's a minimum test project that shows the issue. Note that Camera A should be creating a Render Texture that Camera C should be using, and whatever Camera B does shouldn't matter.
https://drive.google.com/file/d/1ezLw_0apZkZxxoCjuoR2nrt-YR00_zXZ/view?usp=sharing
I have Changed the Layers and it seems everything works fine

is that what you want ?
download the project files here
https://drive.google.com/file/d/17FU0gQIL75dmAG7_SFvH41uJEqWNAHbc/view?usp=sharing