copyWholeHierarchy
Hello,
I noticed when I programatically copy an Image Object and I update it's texture then both the original image object and the new image object's textures get changed. Is there a way to prevent this?
For example image object 1 is a car. If I copy image object 1 to make image object 2 and I set image object 2's texture to a square picture then now both image object 1 & 2 will have the new texture.
thanks