The forum on this site is closed for new comments and posts. Continue the conversation in the new forum, and learn more here.

How to slowly enable a texture

  • The Marker template comes with a script called MeshFadeController.

     

    Is there anyone familiar with this template that can tell me if i can alter this script so I can fade into the FaceMask instead of the mesh its made for?

    Description of MeshFadeController is below

     

    // MeshFadeController.js

    // Version: 0.0.1

    // Event: Lens Initialized

    // Description: Fade in and out the 3D meshes using fizzle.

    // @input bool fadeEffect = false

    // @input string fadeType = "startFadeIn" {"widget":"combobox", "values":[{"label":"Fade In", "value":"startFadeIn"}, {"label":"Fade Out", "value":"startFadeOut"}], "showIf": "fadeEffect"}

    // @input float fadingDuration = 1.0 {"widget":"slider", "min":0.1, "max":5.0, "step":0.01 , "showIf": "fadeEffect"}

    // @input Asset.Material[] fadeMaterials {"showIf": "fadeEffect"}

    Comment actions Permalink
  • Hi Loupis1!

    You can use the TweenManager helper script to help with this. 

    First add the Tween Manager

    Then select your Face Mask in the Objects panel. In the Inspector panel, at the bottom  choose Add Component and add the Tween -> TweenTypes -> Tween Alpha script in the file selection window. 

    Now you can control how your mask fades in with the TweenAlpha script!

    Cheers,

    Jonathan

    Comment actions Permalink
  • Thanks Jonathan! 

    Follow up question. TweenAlpha is allowing me to fade the FaceMask in but there's a problem. 

    I'm using the Full Screen template that allows me to switch through different face masks on tap. 

    When I add TweenAlpha to the facemask object it causes the face mask to fade in after i tap BUT the facemask is fully visible for a flash of a second before the fade begins.

    Can i fix that? Sorry if its confusing.

    Comment actions Permalink
  • bump

    Comment actions Permalink
  • Hi, loupis1!

     

    There are several ways

    1. You can set your face mask alpha to 0 at the beginning

    2. Use a behavior script (set color alpha to zero):

    3. Or via code:

    //@input Component.FaceMaskVisual faceMask

    function setAlpha(value){

        var color = script.faceMask.mainMaterial.mainPass.baseColor;

        color.a = value;

        script.faceMask.mainMaterial.mainPass.baseColor = color;

    }


    setAlpha(0); //call this when you need to reset

     

    Comment actions Permalink

We're here to help! We just need a little bit of information...

What system are you using?

Have you downloaded the latest version of Lens Studio?

Please download the latest version of Lens Studio. If you still run into this issue, please come back and report it!

Is this issue causing Lens Studio to crash?

What system do you run Lens Studio on?

Version

Graphics

Follow the next steps to help us solve your issue:

  • Copy and paste this text into your TerminalCommand Window
    open ~/Library/Preferences/Snap/Lens\ Studio/ %LOCALAPPDATA%\Snap\Lens Studio Copy Text
  • Press ReturnEnter to run the command. The Lens Studio folder will automatically open
  • Prepare to upload your files: zip the "Log" Folder by right-clicking and choosing "compress."
    Locate the Log.txt file right above it.

    Attach a screenshot of the issue:

Name:

Email:

What is this most relevant to?

Please enter a brief description of your issue:

Thanks for submitting this issue.

Unfortunately, it's likely due to the operating system or hardware you're using – since they don't meet the system requirements for Lens Studio.

Still, we hear you loud and clear, and are logging the issue in case there's ever a workaround we can provide!

Minimum Requirements

Operating System: Windows 10 (64 bit); MacOS 10.11+

Hardware: Minimum of Intel Core i3 2.5Ghz or AMD Phenom II 2.6Ghz with 4 GB RAM; Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher

We'll try to resolve this issue as soon as possible. Thanks for letting us know about it!

Keep an eye out for a followup email from us. We may have a couple more questions for you, or we might already have a solution to offer.

Happy creating!