The ability to blend transitions between animations
Currently, when animations are triggered from one state to another (being tapped or looked at), there can be a noticeable pop between them due to the lack of transitional blending. This is quite obvious in the Look At template where the character pops in and out of the off-balance animation. This could be smoothed with some transitional blending similar to what Unity and Unreal do. I would want to specify when the transition would start and stop for each animation.
Hi Campanoodle,
Thank you for the helpful suggestion! I've added this to our Feature Requests.
Cheers,
Neha