I know people have asked before about creating 3D hair but I don't think they work for my particular set of requirements.
I have several long hairstyles I need to try to recreate somehow but getting them to occlude correctly is posing a bit of a problem..
I use the head binding to get my mesh to attach to the head as described in the tutorials but is there any way of getting the sorting order correct so that long braids at the back can be hidden behind the shoulders and face? Sometimes they appear in front which destroys the illusion. Would the best way be to break up the hair into parts so we have the top part (sort of like a hat) and the two braids at the back with occluder meshes for the face and upper body?
I've attached a grab of what I have currently.
Also, what is the 'thing' with the hat or hair meshes etc animating or moving when the eyes blink? I take it that is a known about issue right? Its even in the latest Baseball cap template lens. It happens when you bind anything to the 'head center'. It's such an annoying error I thought i must have been doing something wrong and spent ages trying to figure out how to fix it.
Thanks in advance!