Texture problem with the doors of the marker template
I have a problem when I apply a texture to the opening doors of the "marker" template.
When the doors are closed, the texture is correctly applied to the doors.
But when the doors are opened, the texture is appearing upside down.
I have tried many things in order to solve my issue but nothing seems to work.
It would be great if you could help me.
I've notified our engineers and will get back to you shortly with an update in a private message. Look out for an email from Zendesk!
You may need to add your own Mesh which has the UV in the correct orientation that you would like the image to appear.
For example, I use the Box object that comes with Lens Studio and make it a child of the doors so that it gets animated:
With the properties of the box being something like the following (you may need to adjust based on your mesh as it's the position of your mesh in relationship to the door):
and then in the preview I get something like:
Additionally, you may want to disable the Mesh Visual component on the Door_L and Door_R object since you have your own custom mesh displaying it.
Let me know if you need any clarification.