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Texture Changes on Import from Mixamo

  • Hi, 

    When you import the Mixamo fbx, it should automatically have the material and texture connected. If for some reason it's not, then you'll need to manually make a new material, assign your texture to it, and then assign the new material to the model's Mesh Visual component.

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  • Dear John, 

    Thank you for the screenshots. If n-mikael’s response didn’t help, perhaps the following can.

    It sounds like you haven't assigned a texture to your Lambert material and are purely using the color field. If you don't assign a texture to the Lambert material, when imported into Lens Studio, the material that gets created assumes you want a texture and just haven't assigned it yet. Thus, gives you a purple and black checkerboard. What likely should happen instead is that the Base Texture check box in the material should be unchecked. 

    To fix your material:

    1. Find the material in the resources panel and select it
    2. Uncheck "Base Texture" so that the material doesn't use base texture
    3. Tune the base color material to whatever you want your color to be

    Let me know how this goes.



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    open ~/Library/Preferences/Snap/Lens\ Studio/ %LOCALAPPDATA%\Snap\Lens Studio Copy Text
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