Face Stretch effects Segmentation

  • Hi Nic!

    Yep there is! To do this we have to resort the camera such that the Face Stretch happens before the segmentation:

    Notice we've resorted the cameras so that Camera comes before the masked cameras.

    Next you'll notice that the segmentation cut out itself is not being affected by the Face Stretch. To fix this, we need to modify the Segmentation texture by the face Stretch. 

    To do this, create a new camera (Objects panel > Add New > Camera) and Render Target (Resources panel > Add New > Render Target), so that you can render a new segmentation mask.

    Then set the Render Target's input to be the segmentation mask you want to use.

    Make sure the new camera you created is rendering the same layer as the Face Stretch and has the newly created render target as the Render Target. 

    Finally, select the SegmentationController and set the new Render Target as its Segmentation Texture. 

    Here's an example project to help you get started!

    Let me know if you need any clarifications! 

     

    Cheers,

    Jon

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  • Hey Jon,

    Thank you so much for your reply and solution!
    The problems I'm now having are two-fold:
    1. the mask seems to have shifted?
    2. the ear images (antenna) are being cut off

    I've attached a screenshot, I feel like I'm missing something basic here...

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  • Has the layering issues on this thread been solved? I can not add anything back on top of the segmentation background when using this method. Please advise. Thanks! 

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