360 background behind user's head
What I'd like to do, is create a background that is essentially a sphere that emcompasses the user and apply a 360 photo as a material to the sphere. This would be alternative to just having a static picture or video playing behind the user with segmentation (which is much easier).
The problem I am having is making the sphere large enough so that (since it is hollow) the user is inside the sphere, and the material is applied to the sphere, and we see the inside of the sphere, behind the user as the background.
Now the question is... is this possible? I would just need the sphere to stay stationary the same way that an image background would.
This is definitely possible. Check out the beginning of my tutorial Here
Once you Apply the texture to the sphere and size it up to about 100, you can add a device tracking component to the camera and set to "Rotate" then add a "Portrait Background" segmentation texture to the Mask texture in the Camera
Hope this helps!
Thanks so much Ben! I was wondering if you would be willing to help me out further? If you wouldn't mind messaging me.... m.me/topherwelsh
Ben you are awesome! This method works perfectly. Wondering if I could now add in tracked 3D objects to my face, since the Device Tracking is set differently. I've tried doing a few different methods, but I can't get the face effects to show up in the previewer.