Flash of missing texture when chaining cameras on older devices
I'm encountering an issue where if I chain an orthographic camera into a perspective camera I will see a flash of a missing texture on initialization of my lens on older phones (i.e. iphone 6). Is there any way to resolve or work around this? For reference, I'm trying to render a screen space element below everything else.
Thanks!
Hi John, this might be an issue where you need to adjust your Cameras' render orders. Likely you want one thing to render before it is fed into another camera. And perhaps, something that you expect to happen at the end is happening at the beginning (thus the flash).
Try setting your first camera in the change to Render Order 0. And then keep incrementing the Render Order on cameras until you get to the last one in the chain. You might need to play around with these numbers dependent on your specific camera. Let me know if that works!
Duh! Thanks Travis that fixed it.