Normal map compression
Hello,
I'm new to Lens Studio, but I used Cinema 4D to UN unwrap my model, I made the normal map in Photoshop, then created the final textures in Substance Painter. When I bring my model into Lens Studio, the normal maps look terrible.
Any suggestions?
Thank you!
Hello Jordan,
As I can see in the image that you share your normal map is taking tiny bit of your overall file and that's why you seeing those edges.
Try to make a better UV for the model that make sure the "21" logo part fills the most of your texture.
Best,
Amir.
Amir,
That solved it! Thank you for the help, I wasn't sure if I even had the correct terminology for this. But, it looks awesome and I'm looking forward to publishing my lens!