Good Hair Workflows
Hey lens makers, was just curious as to how you go about creating good hair within lens studio.
So far I have only tried using opacity textures on planes and primitives, however the final result is always a little basic. And multiple layers often create alpha and transparency issues.
Does anyone have a good workflow for creating hair?
Hi Tom,
That's a great start and the best way to approach hair modeling and texturing. To take it to the next step though I suggest you:
1. Model hair planes that follow the general shape of the hair
2. Create high quality hair textures with a good alpha channel
3. Have at least 2 different texture planes with different values (one lighter, one darker) and the planes on top of each other so we can see more variation on the hair
4. Include a specular map so you can see highlights on specific parts of the hair when the user moves
Feel free to post screenshots/ grabs of your current work so we can offer suggestions particular to your hair.
Cheers,
Kaitlyn
Hey Kaitlyn!
Yeah, that's seems like a great way to do, will definitely take me a while to texture all those planes but I can imagine the result is much better. Will try this technique. Currently using very basic / larger planes to test and no other maps.
I have noticed that when using 2 planes next to each other, and "depth write" on the opacity seems to pass through the one behind it. Is there a down side to disabling the depth buffer, or a particular use for it?
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Kaitlyn