Can I anchor a face tracker to a mesh?
I have a 3D model of a body, and a 3D model of a head. I want the head mesh to be anchored to a specific point on the body mesh. I want the face tracking(head binding) to only accept rotation and ignore positional tracking, so a user can control the direction that the head is looking, but not have any control of what the body mesh is doing.
Currently, I just have a 3D head floating around, mapped to the user's face rotation/position, with no anchor to the headless 3D body.
Is what I'm trying to do possible? I thought I saw a lens where the user can kind of rotate their head around as an orange, surrounded by other oranges. This may have just been a trick using various layer masks though.
Hi Tim,
The best way to achieve this effect is to separate your head mesh from the Head Binding object, and use a script to copy the rotation of the Head Binding object to the head mesh. Here's a breakdown of how to set that up:
Let me know if these steps work for you!
Best,
Peter
Thanks a bunch Peter. This worked exactly as expected, and I learned something new today!