Eye Color Issue

  • Hi Nathan, perhaps the reason it changed visually is because of the lighting conditions you're testing in changed. Or perhaps you tried on someone else with different eye colors. If you're looking at more dramatically coloring the eye, you might want to change the Blend Mode to normal which will look mostly the same on all lighting conditions / eye colors. The other blend modes, because they are blending with the source image, might be giving you inconsistent results (although tend to look better because they more naturally blend with the source image). 

    If it doesn't seem to be related to above, can you try recreating the Eye Color and see if it fixes your problem?

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  • Good morning Travis.


    I've played around w/ several different lighting conditions ranging from darkness to a fully lit room to being outdoors in the day time. When using a "BOTH" Eye Color, it works without any issues. 

    As for the Blend Mode, I've used Normal, Realistic, and Overlay. All of them have the same issue where only a small fraction of the eye has the color change. 

    Multiple different projects have been created and all of them have the exact same issue. I've had the eye color effects on one base object and tried it with two objects instead of one and still the same thing.

    I've only tested this filter out on myself when I was doing initial-testing and post-publish. As the OP said, it worked without a problem for the first day (both in dev-test and published version) but after that it suddenly stopped working and started having the issue that I have written about.

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  • Hi Nathan,

    Sounds like this may be a bug. I'll reach out to you in a separate thread so we can take a better look at what's going on.


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