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I can explain how you would include the script n your project.
Create the Script Asset
Apply the Script to your Face Sprite
Apply the Script to your Billboard
Now, when you test the lens you should see the Face Sprite only on the front (selfie) camera, and you should see the Billboard only on the back (world) camera.
Let me know if you have trouble with any of the steps I described above, and I'll be happy to help!
Can you explain a bit more what you had in mind?
like on the front camera (only) i would like to have a face sprite
and on the rear camera (only) i would like to add another billboard
Thanks Kaitlyn, please forgive me but would you explain it a little for me? thanks
This error means that the Script Component's properties were not set up before running the script. From the steps I shared earlier, be sure to complete steps 6 - 8. This tells the script which object we're enabling/disabling when you swap cameras.
Let me know if that works for you.
P.S. Just for your information, The part that reads
tells us that the error is related to code on line 22 of the script : )
ok Thanks Peter, i messed step 6 :)
i pushed the lens to my device and it works but when i flip more than once the things i "scripted" disappeared :(
i'm still learning the stuff, sorry for all the questions
another thing, how do i make a 3D particles? like the Bokeh templates? i tried to change the texture but it got cropped! and then i tried to make my setting just like the templates but it didn't work either :(
They're probably disappearing because the script to enable/disable the object is on the object itself. Since the object is being disabled, its script will not run. I recommend creating a new Scene Object and attaching the Script Component to it, as mentioned in step 1. Be sure to the Script Components you already placed.
As for particles, I recommend following the Particles Template Guide: https://lensstudio.snapchat.com/templates/world/particles/
The cropping of the textures might happen if the particle has been set to flipbook/animated when your texture is not meant to be animated.