Wondering if there is a way to mask 3D geometry?
I have a set of 3d objects that animate out of another object such as stairs animating out of a wall, the wall animates up and the stairs then animate out of the wall. In Cinema 4D I would just hide the stairs until the wall was animated up and then trigger the stairs to animate out using the Visible in Render and Visible in Viewport keys, everything is hidden until I set the visible key to true or on.
Another way to achieve something like this is with the Boolean object in cinema, I can use that to animate something coming out of another object as if it was a mask
Right now when I bring the FBX into lens Studio you can see the stairs all the time and then when its time for them to animate they animate to there proper position but I don't want to see the stairs until they are animating.
Hope that makes sense
Any info or advice would be greatly appreciated