Repeating texture dissapears!
Hi there!
I'm trying to create a model that looks like this, but what I am getting is this. I'm noticing that the texture of the walls is not repeating or tiling the way it should. The patterns looks like this, and it seems to be stretching out onto the entire model. When I go to the base texture settings and turn on "repeat" instead of "clamp" the entire material becomes transparent.
What am I doing wrong? Any advice would be greatly appreciated.
Also here are the material settings if you need to take a look!
Hello Gabe,
First thing to make sure is that your mesh normals are facing the right direction. You can check your mesh normals direction in any 3D applications.
Then if you want to repeat your texture in the material, When you change your wrap mode to "Repeat" make sure to also change the Texture UV to "Transformed UV2".
In this way you can change the UV values inside the UV2 drop down menu. Then go ahead and check the UV2 checkbox and now you can manually change your UV's repeat value.
Best,
Amir