lens studio reads transparency differently from a standard 3d renderer
Hi,
I received a character model from a freelancer 3d designer. When I imported into lens studio everything looks good except tail of the character. When I asked my designer the reason he said "lens studio reads transparency differently from a standard 3d renderer" , he used blender for modeling. Please help thanks
Hello Deepak,
The Opacity Texture of the material controls the transparency level for the model.
You can also use Blend Mode, inside your material to change the way it looks, for instance if you look for glass material, you can simply change the blend mode to Colored Glass and it will looks like a glass.
You can follow the Materials guide to learn about materials in Lens Studio.
If you still have problem please share some screenshots or your model.
Best,
Amir.
@Amir Alavi... Attached the tail of object.. https://www.dropbox.com/s/x7kvr00h36n7868/tail.blend?dl=0 (blender file).. it looks more like pine cone rather than furry tail :(
Hey Deepak,
Can you please provide your texture file for the mesh.
Best,
Amir.
Hi please provide me your email id..
You can attach it right here or any online storage.
Here it is.. https://www.dropbox.com/s/1xgxp3r0kcmxbe2/object_D.png?dl=0
Thanks
If you want to make your fur transparent, You need to change the blend mode to "AlphaToCoverage" or "Alpha Test" based on the model.
Also you can turn on two sided to make sure your hair renders on both side.
If you want your material too look more real you also need to have Normal map and also Materials Params texture.
You can follow the Materials guide to learn more about materials.
thank you but it still looks like a pine cone.. doesn't look like a smooth furry tail
You need to use any 3D painting software to create normal map and also material params for your 3D model to get more realistic looking fur.
Follow the Substance Texturing guide to learn more about creating textures for Lens Studio.
Thanks will get back to you after trying these..
is it possible to have this kind of model with lenstudios polygon limitations? https://www.turbosquid.com/3d-models/3d-squirrel-2-fur-rigged-model-1274712
my designer was not able to do the tail properly :(
The tail fur is NOT actual mesh geometry like the body. It is made of individual hair strands. Only render engines have this capabily to render fur like this. No game engine can render individual hair stands like this. To get by we fake it using mesh geometry with faked hair texture and transparency.
so how we do this in lens studio?? please help!
Hi Deepak,
As you said you need to fake it using mesh and also using the transparent hair texture with normal map and also material params texture.
You can use Substance Painter to create textures for Lens Studio.
Best,
Amir.
Thanks Amir, lemme pass it to my Designer