The forum on this site is closed for new comments and posts. Continue the conversation in the new forum, and learn more here.

lens studio reads transparency differently from a standard 3d renderer

  • Hello Deepak,

    The Opacity Texture of the material controls the transparency level for the model.

    You can also use Blend Mode, inside your material to change the way it looks, for instance if you look for glass material, you can simply change the blend mode to Colored Glass and it will looks like a glass.

    You can follow the Materials guide to learn about materials in Lens Studio.

    If you still have problem please share some screenshots or your model.



    Comment actions Permalink
  • @Amir Alavi... Attached the tail of object.. (blender file).. it looks more like pine cone rather than furry tail :( 

    Comment actions Permalink
  • Hey Deepak,

    Can you please provide your texture file for the mesh.



    Comment actions Permalink
  • Hi please provide me your email id.. 

    Comment actions Permalink
  • You can attach it right here or any online storage.

    Comment actions Permalink
  • Comment actions Permalink
  • If you want to make your fur transparent, You need to change the blend mode to "AlphaToCoverage" or "Alpha Test" based on the model.

    Also you can turn on two sided to make sure your hair renders on both side.

    If you want your material too look more real you also need to have Normal map and also Materials Params texture.

    You can follow the Materials guide to learn more about materials.


    Comment actions Permalink
  • thank you but it still looks like a pine cone.. doesn't look like a smooth furry tail 

    Comment actions Permalink
  • You need to use any 3D painting software to create normal map and also material params for your 3D model to get more realistic looking fur.

    Follow the Substance Texturing guide to learn more about creating textures for Lens Studio.

    Comment actions Permalink
  • Thanks will get back to you after trying these..



    Comment actions Permalink
  • is it possible to have this kind of model with lenstudios polygon limitations?

    Comment actions Permalink
  • my designer was not able to do the tail properly :(

    Comment actions Permalink
  • The tail fur is NOT actual mesh geometry like the body. It is made of individual hair strands. Only render engines have this capabily to render fur like this. No game engine can render individual hair stands like this. To get by we fake it using mesh geometry with faked hair texture and transparency.

    so how we do this in lens studio?? please help!

    Comment actions Permalink
  • Hi Deepak,

    As you said you need to fake it using mesh and also using the transparent hair texture with normal map and also material params texture.

    You can use Substance Painter to create textures for Lens Studio.




    Comment actions Permalink
  • Thanks Amir, lemme pass it to my Designer

    Comment actions Permalink

We're here to help! We just need a little bit of information...

What system are you using?

Have you downloaded the latest version of Lens Studio?

Please download the latest version of Lens Studio. If you still run into this issue, please come back and report it!

Is this issue causing Lens Studio to crash?

What system do you run Lens Studio on?



Follow the next steps to help us solve your issue:

  • Copy and paste this text into your TerminalCommand Window
    open ~/Library/Preferences/Snap/Lens\ Studio/ %LOCALAPPDATA%\Snap\Lens Studio Copy Text
  • Press ReturnEnter to run the command. The Lens Studio folder will automatically open
  • Prepare to upload your files: zip the "Log" Folder by right-clicking and choosing "compress."
    Locate the Log.txt file right above it.

    Attach a screenshot of the issue:



What is this most relevant to?

Please enter a brief description of your issue:

Thanks for submitting this issue.

Unfortunately, it's likely due to the operating system or hardware you're using – since they don't meet the system requirements for Lens Studio.

Still, we hear you loud and clear, and are logging the issue in case there's ever a workaround we can provide!

Minimum Requirements

Operating System: Windows 10 (64 bit); MacOS 10.11+

Hardware: Minimum of Intel Core i3 2.5Ghz or AMD Phenom II 2.6Ghz with 4 GB RAM; Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher

We'll try to resolve this issue as soon as possible. Thanks for letting us know about it!

Keep an eye out for a followup email from us. We may have a couple more questions for you, or we might already have a solution to offer.

Happy creating!