Baked Animation is not working with my rigged Model MAYA
So I exported a t-posed model that had a bound rigged skeleton to lens studio with a baked animation on it, it doesn't tell me that there are too many faces or too many tri's.
but when I go to the animation component, it does this whole other animation.
I don't know what I'm missing, it just shakes its top half and returns back...
I've looked at how to import Maya animations, and I did it to its instructions, I even turned it on and off haha. But what there isn't much of is how to export baked RIGGED animations.
Has Anyone else had this problem?
Maybe try again and make sure you have ALL of your joints and the skin selected in the outliner when you export and bake? If only a few bones got baked, it could produce something like you’re describing. Just a thought. Good luck!
Hello Josh,
As Eric said, make sure you selected all of the joints when you're baking your animation and also try to export your whole scene instead of selected object and see if it's fixing your problem?
Best,
Amir