So I exported a t-posed model that had a bound rigged skeleton to lens studio with a baked animation on it, it doesn't tell me that there are too many faces or too many tri's.
but when I go to the animation component, it does this whole other animation.
I don't know what I'm missing, it just shakes its top half and returns back...
I've looked at how to import Maya animations, and I did it to its instructions, I even turned it on and off haha. But what there isn't much of is how to export baked RIGGED animations.
Has Anyone else had this problem?