import animation clips & bound character separately
Hi,
Our current pipeline is setup for unity where our characters and animations are exported from maya separately.
- bound character in Tpose with no animation data
- skeleton with animation clip data (no animation layers in maya (1 file for every clip)
Is it possible to import the separate files into Lens studio and get them working or, is the only option to import the animation with animation layers and with the character all in one file?
I initially tried to import via the first method... character and animation clips as separate files but couldn't get it to work in Lens Studio.
Its really efficient for us just to use characters and the separate animation clips we already have rather than having to go back into files and setup animation layers and export as one.
Thanks
Waynhe
Hello Waynhe,
At this time you have to have both animation(s) and characters in a same FBX file to import into Lens Studio.
Best,
Amir.
I just posted a similar question/feature request. I did find a way to make it work the way you're asking for Wayne, but it's painfully tedious and not really worth it if it can be avoided. Seems like a feature they should be able to implement in the future relatively simply though. The functionality is already there, it just requires you do it manually.. if they just automate my process, than this workflow would be possible, which I think a lot of people would find preferable.
Heres a link to my post:
https://lensstudio.zendesk.com/hc/en-us/community/posts/360006109586-Adding-Animation-to-Existing-Bones