I'm having a weird issue where the model I pull in gets lit on the wrong side by the scene light. This may be a related issue to the normal alignment issues I was having earlier - when all the normals were facing out, it looked like I was looking at the inside of the character when I brought him into Lens Studio. So, I reversed them all and now the texture appears correctly. But it only appears lit when i turn the light in the opposite direction. What??