Using 3DS Max 2017, I have modeled, rigged, and skinned a character and have optimized it to one mesh, one texture map, and one bone structure. I have followed the export/import settings on the Lens Studio website. For the most part, it works wonderfully. My issue is this:
When I import the skinned (and/or animated) FBX to Lens Studio, the texture shows a strange flicker and dark areas. When I import the FBX without the bones or skin modifier, the texture looks fine.
I have been able to recreate this glitch using a standard cylinder. In the attached image, the skinned cylinder is on the left (you can see strange black and white areas on the surface), and the exact same cylinder with no skin modifier is on the right (texture looks fine).
I have also recreated the glitch using an Editable Mesh and an Editable Poly (same results for both). Also, I have exported the mesh with and without the uvw unwrap modifier in the stack (same results for both).
Can anyone provide insight on what is happening here? How can I fix this and make the textures smooth even with the skinned version?
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