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Unfortunately, it's likely due to the operating system or hardware you're using – since they don't meet the system requirements for Lens Studio.
Still, we hear you loud and clear, and are logging the issue in case there's ever a workaround we can provide!
Minimum Requirements
Operating System: Windows 10 (64 bit); MacOS 10.11+
Hardware: Minimum of Intel Core i3 2.5Ghz or AMD Phenom II 2.6Ghz with 4 GB RAM; Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher
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Happy creating!

Is this possible?
Or a way so the static meshes won't scale when the users zoom in or out.
I tried this
global.touchSystem.touchBlocking = true;
but it isn't working...
Hi CyreneQ, sorry for the delayed response. Took a second to figure out what was going on. So, global.touchSystem.touchBlocking = true does in fact disable the two finger pinch zoom / zoom out. However, what isn't supported is disabling the zoom while recording where you swipe your finger up from the record button. I've created a ticket for our team to investigate adding this to the touchBlocking system. At this time, you can disable the two finger pinch with touchBlocking but unfortunately will not be able to disable the record swipe up.
One additional question, can you elaborate on why you want to disable zooming? Would be helpful to better understand the user experiance you're shooting for.
Also, to answer your other questions, there is also currently no way to make static meshes not scale when the user zooms in and out.
Hi Travis, thanks for looking in to this. Here's my lens
https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=daf53272d9214a759f3f2d9dbdd36e69&metadata=01
I don't want the pokeball or the pokedex camera to zoom in. I need them to stay stationary. Thanks for your help!

Unfortunately, you won't be able to fix the case where the camera zooms in in the little camera preview.
That said, it is possible to fix the ball by using an Orthographic camera (which doesn't account for FOV / perspective and hence doesn't zoom):
Hope that helps!