3D-Model in LensStudio

  • Make a script. Putt his code in.

     

    //@input SceneObject myObject


    var tapEvent = script.createEvent("TapEvent");

    tapEvent.bind(function()

    {

    script.myObject.enabled = !script.myObject.enabled;

    });

    Next add the script to an object. I suggest the object you want to hide but it doesnt reallty matter.

    Make the condition (Initialized) 

    under that, select the object you want to hide.

     

    It should now work! if you need any more help please let me know, as I havent actually tested this code myself because I am not at home atm. 

     

    Cheers!

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  • Thank you Taelss, the only thing did I need help with is to make the model that is attached to the script appear when tapped, and the "idle" model disappear. Do you know how?

    Thanks, 

    Tobias

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  • Do you mean, you have 2 objects, and you want to cycle betweem them??

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  • That's right.

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  • //@input SceneObject firstObject


    //@input SceneObject secondObject



    var tapEvent = script.createEvent("TapEvent");

    tapEvent.bind(function()

    {

    script.firstObject.enabled = !script.firstObject.enabled;


    !script.secondObject.enabled = script.secondObject.enabled;



    });


    This should work! Have fun making snapchat lenses.

    Cheers!
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  • If you use discord you can pop in and say hello, and also ask for help. The discord is very active with around 400 people and alot of skilled users in there that love to help (me :D)

     https://discord.gg/Hbqwp2

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  • Where do I put the script? Is there anything I have to change in it?

    Sure, I'll join, thanks for the invitation :D

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  • erm actually let me edit the code because im 99% sure that wont work..

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  • Alright :)

     

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  • //@input SceneObject firstObject

    //@input SceneObject secondObject













    var tapEvent = script.createEvent("TapEvent");




    tapEvent.bind(function()




    {




    script.firstObject.enabled = !script.firstObject.enabled;




    if(script.firstObject.enabled == true){script.secondObject.enabled = false};




    if(script.firstObject.enabled == false){script.secondObject.enabled = true};




    });

     

    This took me alot longer than it shoudlve lmao

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  • Where should I put it?

    I put it in the WorldObjectController, and I got this: "17:29:56 TypeError: cannot read property 'enabled' of undefined
    at [anon] (Script_3:33) preventsyield"

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  • nvm haha forgot to put in the objects, but still when the lens is idle both models show.. :/ When i tap the first disappear tho, so no problem there

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  • Oh, sorry about that haha. Here is the updated code.

     

    //@input SceneObject firstObject

    //@input SceneObject secondObject

    script.secondObject.enabled = false

    var tapEvent = script.createEvent("TapEvent");

    tapEvent.bind(function()

    {

    script.firstObject.enabled = !script.firstObject.enabled;

    if(script.firstObject.enabled == true){script.secondObject.enabled = false};

    if(script.firstObject.enabled == false){script.secondObject.enabled = true};

    });
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  • Wow, thank you so much! Appreciate the help :)

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  • No problem! Have fun!

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