Greetings, I have exported an FBX from Maya made of a single Polygon mesh. The mesh is an octopus: Only its "suckers" are casting shadows in Lens Studio. Do you have any idea why this might be?
The only difference that came to mind is the suckers and the body are using two different materials: I tried creating a primitive with the body's material in Lens Studio: This is casting shadows just fine.
Any ideas how something like this could happen? Thank you for your support!