ashley fletcher
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Hi, Below is an example of what happens using the triangles topology. This is how far I got with the trianglesStrip topology. Haven't got round to do the UV mapping yet, The effect I'm trying to...
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Hi Jon, Thanks for the in depth help! My code is pretty similar to that. The problem is because I add to the mesh when the screen is pressed, each square is a different size. That ends up with the ...
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I've got a little further. I realised that the texture has to be a power of 2 so that the tiling will work. Problem now is that it still isn't a uniform tiling.