Need Help With 3D Body Tracking/3D Model
Hey everyone! I have been working on a project that involved 3D Body tracking and attaches a human skeleton 3D model to the a person's body. I have been struggling to have the arms of the skeleton be the same length as the person's arms and stopping the arm joints from separating when moving. The feet of the model don't overlay correctly over the person's and are closer to the person's knees as well. This link is to the FBX 3D model that I made in Blender and used in the example project.
This link is to an example project showing the issues I have been having with the 3D Body Tracking.
Both links are accessible through Google Drive
I'm also not sure which Topic of the forums I should place this in so if I'm in the wrong place, let me know and I will repost this in the correct Topic.
The "General" topic would probably be a better fit, but it's fine here.
Are you able to provide any screenshots here?
With the 3D body tracking there is a "proportion and pose" setting that may solve some of the mismatch issues.
Another source of issues could be if the 3D model is not positioned correctly in the scene. You can add a body mesh (through the objects panel, make sure the body index is the same for your original 3D body tracker) to have a reference of where your 3D model needs to be placed. Then you can disable or delete it.
Have you matched the bone hierarchy to make sure all the joints are mapped correctly?
More reference here: https://lensstudio.snapchat.com/templates/object/3d-body-tracking/
I have matched the bone hierarchy and checked the pose and proportion button! I'll be checking out the body mesh tip as well!
I am thinking about developing a custom lens or filter out with my brand name so fellow paintballers could use Winchester Ammo. Can every body teach me how to accomplish that?