I forgot to share my work with you during the last 3 months so here it is.
So i did some Proof Of Concept ( POC) at work in order to show how we can use our Pattern Making 3D "production" on Snap.
My first Lens was for a talk at a 3D competition called IACDE :
It was quite basic (my first lens) , i just put the silhouette pant + shirt, added some rigging with Mixamo export everything from blender in fbx, managed the PBR and added some occluder on the arm because the shirt was too short :
I didn't like the occluder and the render of the shirt so i did a second one for the competition, i just keept the pant and added some Upper Garment Segmentation :
What is nice with this one, is that if you pull of your shirt you will see the top of the pant;)
In december, people were talking about buying some ugly christmas pullover, so i made a Lens about that :
I did the same process, export my pullover pattern from Modaris3D to blender, added some rigging from mixamo and export this time in gltf (just to try). I added some Tap interaction to change the fabric texture, snow and hints :
But it's still quite not popular 1K view.
I noticed that the PBR and the normal map wasn't working perfectly on some device, or in Snap Camera, the wool appearance didn't give nice result.
So i decide to make a pyjama, where i won't need some normal map to give a natural appearance of the fabric.
This time i choose not to use the rigging from mixamo but the Try On template and the default 3D avatar provide by Snap.
So i simulated the garment ( pullover and a new pant )directly on the default avatar and export everything again to blender and after to LensStudio.
And if you put the same fabric, well it looks like a pyjama ;)
People don't seem to understand my Tap metaphor on the pullover, so this time i added a UI to switch the fabric ! 200K views it's better .
This conclude my tests for Virtual Try-On.
You can see all my Lens here ( i 'm making a lot of personal lens now but i will discuss about them on another thread)
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