Record character mocap and play it in world lens
Hello, I was wondering whether the following features are built inside the lens studio.
- Record the animation of full-body tracking character
- Save the character's movement, make it as an object, and make it available for the back camera world lens.
So it would be like a barracuda and BVH recorder in Unity allowing the creator to easily make an animation and play the character animation in the real world.
If anyone has some idea about how to realize this, I'd appreciate it.
That's a great idea!
I am not sure if this can be done by using a workaround atm.
But I agree with you and I would 100% create Lenses using this technique!
This is not available out of the box, but it may be doable with scripting. You should be able to save all the bone rotations/positions of the full-body tracking character and then loop through those saved values.
Thank you modelsbymike3d for the tip.
I did not know that recording the motions is possible via script. Are there any links you encountered that deal with this?
Maybe saving the selection position every millis and storing each of them in the array, then go through that arrays is the way to implement replay of the recording?
There are no links or examples that I know of. Here is a rough overview of the process.
Thank you so much modelsbymike3d for the amazing tip.
I'll try this out!