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3D Obj Cycle

  • This will flip between them constantly and on the script component you can change the interval to slow it down or speed it up

    //@input SceneObject[] objects

    //@input float secondsInterval = 0.10

    //@input bool disableAllAtStart = true


    print('Add objects onto script')





    o.enabled = false



    var currentItemIndex = 0;

    // save the time that update event starts

    var lastTime = new Date()

    // time between changes

    var intervalInSeconds = script.secondsInterval

    var event = script.createEvent("UpdateEvent");

    event.bind(function (eventData){

    // get current time

    var curTime = new Date()

    // if the current time minus last saved time is the set interval apart, run change

    // * 1000 is converting the seconds to ms as thats what new Date() is returning time in

    if((curTime - lastTime) >= intervalInSeconds * 1000){

    // save a new time as the last time so we start comparing time since this run

    lastTime = curTime

    // save last index to disable the previous

    var lastInd = currentItemIndex

    // get next index, go back to 0 if at the end

    currentItemIndex += 1;

    currentItemIndex = currentItemIndex % script.objects.length;

    // disable last enable new

    script.objects[lastInd].enabled = false

    script.objects[currentItemIndex].enabled = true


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