Full Body Attachment Skeleton guide for deformations

  • Hi Luis,

    Check out the FBX here

    Can't wait to see what you come up with :)

    Thank you,


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  • Hi Jonathan Solichin, I reviewed the FBX and well, thank you for that, but is not quite what I was looking for. I'll explain:

    - The spiral_mesh on the right of my image is the skinnned/rigged mesh that comes as a secondary example of the full body attachments template.On that one I can see a bone structure that needs to be made based on the hierarchy of the armature.
    But, i’m lost there because the rig for that seems a bit odd (i.e. hip-->neck-->nose???)do you have a template rig for that case?

    - The fbx sent by you is actually quite useful for the purpose of the main example of the template.
    But I can clearly see that do not correspond with the spiral_mesh rig, and because of that it may not work with the Skinned Mesh [TRY ME] secondary example of the template,is my assessment correct?


    Question there is any full 3D Body tracking feature coming this year?
    The examples I've seen around with new lenses tracking people (on twitter, linkedin, etc) are giving me the impression that is something better than 2D full body tracking out there, especially when I see rotation of characters in space: I do not think that can be easily achieved with the current 2D full body tracking.

     Thank you for the fbx file :) 

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  • Hi Luis!

    Thank you for the feedback and the detailed insight!

    I'm not sure if you've gotten the chance to check it out yet, but Lens Studio 3.4 is now available with 3D Body tracking! In addition to tracking the body in 3D, you're also able to track multiple bodies simultaneously.

    In case it's helpful, here are two more FBXs that will hopefully help. One for the 2D body attachments, and the other for 3D body tracking.

    For 2D body attachments, you should be able to skin your model to this FBX, import it into studio, then swap the skin on the Skin Mesh example in Spirals_mesh object to have your skin animate to the body.

    For the 3D body example, you should be able to import the mesh, bring it under the 3D Body Tracking object, and use the Match Hierarchy button to connect the fbx to the 3d body tracking.

    Let me know if I can clarify more!

    Thank you,

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  • Thank you so much for the answer Jonathan Solichin, in deed, I immediately downloaded the 3.4 version last week and I'm already doing experiments with it. 

    I will download the FBX files that you sent to us and will share them with the rest of our lens team.
    Thank you again for following our issue and for the opportune release & files :) 

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