Face Mesh UV Accessibility
Hello I'm procedurally generate objects on face mesh through PinToMeshComponent. But, some uv positions are unable to attach objects. Therefore they stay still in the scene if pin unsuccessfully.
Is there an Api that I can get uv data from Lens studios built-in face_mesh_geometry? Or just to check pin uv status (for example: isValidUVPos)? And I opened the directory of face_mesh_geometry but it's .lock file, is it inaccessible?
To help you understand what I'm doing, here is a snap of my code:
