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Audio

  • If you put a Touch component on a scene object, with a reference to a mesh visual to tap on, then add an Audio object to the scene with your audio file referenced in the inspector, you could do something like: 

     

    //@input Component.AudioComponent audio

    var soundPlaying = false;

    function onTap(eventData) {

      // if you're not looping the sound, you need a check to see if
      // it finished playing so you can set boolean back to false:
      if (!script.audio.isPlaying() && soundPlaying == true) {
          soundPlaying = false;
      }

      if (!soundPlaying) {
        soundPlaying = true;
        script.audio.play(-1);
        // (-1) loops, use (1) if you want it to only play once
      } else {
        soundPlaying = false;
        script.audio.stop(false); // false means no fade-out
      }
    }

    var tapEvent = script.createEvent("TouchStartEvent");
    tapEvent.bind(onTap);
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  • Hello, Michael French. Thank you very much, I will try it!

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  • Hey @...

    I think this can also be done with the behaviour script.

    Just change the Response type to "Play Sound" and change the action to "Play". Duplicate this script and change the action to "Stop" so the sound stops if you tap again.

    I hope it works for you.

     

    Cheers,

    SirQu3ntin 

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